
In-depth interaction through the European theater In both reverence to reality and nods to the foundations of the franchise, "Medal of Honor: Above and Beyond" is top-notch in its production and should be very enthralling to both history buffs and original "Medal of Honor" fans alike. Also, imagine my surprise when one of my favorite characters of the franchise, Manon Batiste of "Medal of Honor: Underground," returned as a prominent figure throughout one of the missions. That said, I have to absolutely give props to the use and reverence of both actual World War II experiences and previous MoH stories told in "Medal of Honor: Above and Beyond." Respawn went to such depths to use the real experiences of World War II veterans to craft this game that there's actually a gallery of both interviews with still-living folks who fought in the war and 360-degree on-site referential material used to craft different locations of the game, such as a look at a crumbling German bunker on the beach hillside of France. For me, sometimes it makes sense and sometimes it was a bit too disjointed. Nonetheless, this is the mode by which "Medal of Honor: Above and Beyond" chooses to deliver both its story and action.

Other times? Well, I'm not so sure I needed a completely separated segment in which I learned that one of the characters enlisted in armed forces despite lying about their age. There's a raid on a Gestapo Headquarters, a guns-blazing escape on the back of a supply truck through German hillside camps, a mission in a plane, and a harrowing venture on skis that are all very technically impressive.

I'd put its depth of environments up there with "Half-Life: Alyx," but Respawn also broke this game into a ton of smaller segments for what I feel was to better deliver the story. There are a few things that might explain that (because something should for a 170GB download). "Above and Beyond" is maybe one of the most resource-heavy VR games I've seen. "Medal of Honor: Above and Beyond's" campaign is broken up into six core "Missions," but those missions are also broken up into a multitude of instances rather than one seamless gameplay experience. This includes missions that go deep within the French resistance against Gestapo forces in Normandy, into the skies in desperate aerial missions, and into the snow-covered forests, hills and eventually cities of Germany itself.

Though it doesn't always aim true, it does remind us of what both the "Medal of Honor" franchise and VR playspace can do when they're in passionate and quality hands.Īs mentioned above, "Medal of Honor: Above and Beyond" takes players back to the World War II setting of the franchise's foundation. "Above and Beyond" is a game bathed in nostalgia for where the franchise came from while also implementing VR interaction in both thoughtful and visceral ways throughout.
#Medal of honor game rating series#
With "Medal of Honor: Above and Beyond," Respawn Entertainment took the reigns of the series to not only move it forward with entry into the VR space, but return it back to the dramatic World War II setting where it all began. Games that followed would continue to up the ante on what the franchise could do with arguably the climax being "Medal of Honor: Allied Assault." The franchise faded into obscurity as nearly everything that came after failed to capture the same lightning.

Back in 1999, "Medal of Honor" set the stage on the PS1 for dramatic military shooters.
